Wednesday, November 11, 2015

Legion World



Where we left off in the ending of  the WoD expansion is with us defeating Archimonde. Forcing Gul'dan to fulfill his promise of using a fel army to destroy Azeroth, sending him out of Draenor.



Kil'jaeden is once again in Gul'dan's ear this time telling him to head to the Broken Isles.





Gul'dan is commanded to head to the Tomb of Sargeras and shatter the protective wards.





He starts the biggest Legion invasion at the Broken Shore. The Broken Shore is a 40 person scenario where you team up with the opposite faction (20 ally / 20 horde) and attempt to defeat the Burning Legion.












Demon Hunter will start at level 98. Playing through the intro will show you all that you sacrificed to become a Demon Hunter. Looks like the cinematic team is working on a amazing Demon Hunter intro video. It begins with the Heroes of Azeroth heading to Black Temple to attack Illidan. He then creates a portal to Mardum and escapes. As a Demon Hunter you will invade Mardum.





Mardum was Sargeras's prison world for demons. When Sargeras became evil he shattered Mardum. Mardum is an amazing looking area. It looks like a cross between Shadowmoon Valley/Deepholm/Swamp of Sorrows.












Looks like the Legion is bringing lots and lots of demons to the fight this time as well as large constructs. You will need to use the Legions devices against them and while questing you will gain your abilities by killing your foes. Your rewards also include a Felsaber mount exclusive to Demon Hunters.




Just like in Mists of Pandaria after you finish your intro quests you meet up with your faction (Alliance or Horde). Establish your Order Hall (in Mardum) and start your quest for your artifact Warglaives.
If you are looking for Demon Hunter spells as well as intro game play check out
Towelliee playing demon hunter intro at blizzcon

Our quest to defeat the Burning Legion is to search for the ancient Titan relics known as the Pillars of Creation. Only with these relics, ancient artifacts, as well as the help of the Demon Hunter allies will be able to close the demon portal.

Back story of The Broken Isles is:

10,000 years ago the lands of the Broken Isles was a tiny part of Azeroth that was once known as Suramar. After the sundering, Suramar was destroyed. All that is left are 6 areas Val'sharah, Stormheim, Azsuna, High Mountain, Suramar, and Thal'Dranath.

Here is a photo of what the map will look like 





Val'sharah

The Heart of Druidism, this is where Malfurion trained with Cenarious. This area has some darkness as well, and this is where the Emerald Nightmare is located.
Located North West on the map.


Shaladrassil is the world tree that was the gateway to the Emerald Dream, now has become tainted. 
 Black Rook Hold that was a nightelf fortress, that is now haunted.

Many new models you will see in Val'sharah.


Arch Druids
 
Xavis Satyr Legions 













Nightmare Dragons


New Moonkin updated model















New Seal updated model
















Concept art for The emerald nightmare
 













This zone is really interesting since the nightmare is trying to consume it. Can't wait to see what amazing quests we get within the nightmare. :D

Stormheim





Located North East on the map.
Stormheim's ruggedness reminds me of Grizzly Hills/ Stormpeaks in Northrend. Which makes total sense since we will get some story about the Vrykul that fled Northrend way before Wrath of the Lich King. We will also have 2 Dungeons located in Stormheim: Halls of Valor (Valhalla) & Hellheim. We will also see some new Vrykul & Valkyr models.



Ascendant Valkyr
Stormdragon Flight - New Dragon flight


Mystic Vrykul - Religious Zelots / Masters of Rune Magics


Skovault - God King.











This zone will be interesting to see how the God King became corrupted by the Legion. Wonder what Gul'dan promised him. :o 


Azsuna 



Located South West on the map.
This area feels like the Zoram Strand from Ashenvale / Uldum / Theramore Isle. This area gives the illusion of a serene island paradise but it's really a cursed and haunted land caused by the sundering.




Much of the devastation of Azsuna happened before the sundering, Queen Azshara annihilated the people with her power.


Azsuna's rich arcane energies has caused the remnants of the blue dragon flight to find refuge here.




Warden's Isle - Home of the Vault of the Warden's 

Spectre - Male Banchee (Manchee)

New Naga Model

Sea Giants - Part of Queen Azshara's Army

Wrath of Azshara

Warden Warriors & companions
















Really hope they do a flash back story on how and why Queen Azshara destroyed this beautiful city. I would like to there's a method to her madness.

High Mountain



Located North on the map.

This area looks like a mixture of Mulgore (Thunder Bluff)/ Mount Hyjal / Grizzly Hills. High Mountain has the highest peak in Azeroth. The valleys and peaks of the mountain range holds the ome to 3 Tauran clans for years. These 3 clans were Rivermane, Skyhorn, Bloodtotem. The clans have lived peacefully until the Drogbar have stolen their artifact causing a rift.The Drogbar have taken advantage of this rift between clans and have gained control. The Drogbar are cave dwelling creatures that were once enslaved by Neltharion. They are a shamanistic race with elemental control over the earth.





Drogbar Chieftain - Neltharion's Lair (dungeon)



Drogbar - Shamanistic Warrior


Alpine Harpy


High Mountain moose with baby calves
High Mountain Tauren - Antler like horns are decorated with their clan insignia















I'm excited to learn about the Drogal lore and how they escaped slavery from Neltharion as
well as the backstory of the antler designs on the Tauren clans.  

Suramar





Located in the center of the map.

It reminds me of Silvermoon / Darnassus with a dark twist.
Our mission to defeat the Burning Legion will lead us to this city, the capital is an Elven metropolis. The capital city remains intact despite the devastation that the sundering caused. The great mages of the capital cast a defensive spell to protect this city during the sundering, they gathered power by the arcane well of Suramar. The shield stayed in place for 10,000 years, they kept the spell up with the thought that the world was destroyed and over run with demons.

The elves became dependent on the well and abused it. It is now corrupted and has the city in a shroud.

The Nightborne - The Elves of Suramar. The Nightborne leader Grand Magistrix Elisunde
 has brought down the shield and have joined forces with Gul'dan.





The Nightfallen- Exiled faction outside the city

Nightborn crimes are punished by exile with out the nourishment from the Nightwell they suffer withdrawal and start to decay.
Withered - If the Nightfallen receives no arcane nourishment this is what happens. No going back from this state.





















I really do hope they make the city a metropolis like they stated and it does not become another WoD situation where they run out of time (Karabor). They did say that this is a very large city that is playable and it's the largest they have ever had to do.I am very excited to see the lore they create for the Nightborne. This city is by far my favorite. Some of the architecture reminds me of Black Temple (Raid) as well as Well of Eternity (dungeon). Don't let me down Blizzard!!

Thal'Dranath

Located South East of the map.


This zone is still in progress, but will be released similar to the Tanaan Jungle. No photos yet :( Hopefully we will see it soon.



Next blog is about Game play & Systems. I'm saving the best for last that is Transmog :)

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